DMG and Heal
Your Hero’s Base Values
Each hero gets born with four attributes: HP, PHY, INT, and AGI. The values increase as the hero levels up. For a very detailed explanation, check out this Medium post.
How to Deal Damage:
Physical damage is dealt through an activation of an Active or Passive Skill, for example:
Red Strike
Inflict 40–60% of PHY worth of damage to the forefront enemy.
Here is how the Physical Damage Dealt (PDD) is calculated:
PHY Damage Dealt (PDD):
PDD = (Attacker's PHY・xx % )・️(100 - Damage Reduction Rate) %
Damage Reduction Rate= Target’s PHY / 2
There are three variables that decide how much damage is dealt to the opponent: Attacker’s PHY, Item Effect, and Defender’s PHY.
Defender’s PHY decides the Damage Reduction Rate, which is capped at 40%. In other words: the Attacker’s damage is at maximum reduced by 40%.
Healing Coefficient
Healing or Recovery effects come in all form and shapes in MyCryptoHeroes: Group heal with White Candy
a hybrid self-heal / ally-heal with Necklace’s Healing
, or a pure ally heal with Elite Quill’s Elite Recovery
. Any healing effect follows the same equation, even if a hero targets himself/herself. We call this healing equation the Healing Coefficient:
Healing Coefficient (HEAL)
HEAL = (Casting Hero’s INT + Target Hero’s PHY) ・ ️xx % / 2
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