DMG and Heal

Your Hero’s Base Values

Each hero gets born with four attributes: HP, PHY, INT, and AGI. The values increase as the hero levels up. For a very detailed explanation, check out this Medium post.

How to Deal Damage:

Physical damage is dealt through an activation of an Active or Passive Skill, for example:

Red Strike Inflict 40–60% of PHY worth of damage to the forefront enemy.

Here is how the Physical Damage Dealt (PDD) is calculated:

PHY Damage Dealt (PDD):

PDD = (Attacker's PHY・xx % )・️(100 - Damage Reduction Rate) %

Damage Reduction Rate= Target’s PHY / 2

There are three variables that decide how much damage is dealt to the opponent: Attacker’s PHY, Item Effect, and Defender’s PHY.

Defender’s PHY decides the Damage Reduction Rate, which is capped at 40%. In other words: the Attacker’s damage is at maximum reduced by 40%.

Healing Coefficient

Healing or Recovery effects come in all form and shapes in MyCryptoHeroes: Group heal with White Candy a hybrid self-heal / ally-heal with Necklace’s Healing, or a pure ally heal with Elite Quill’s Elite Recovery. Any healing effect follows the same equation, even if a hero targets himself/herself. We call this healing equation the Healing Coefficient:

Healing Coefficient (HEAL)

HEAL = (Casting Hero’s INT + Target Hero’s PHY) ・ ️xx % / 2

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